Friday, October 29, 2010

YGO- Countdown to Starstrike T-minus 7 days: Wattcastle

Good morning and welcome to another installment of "Countdown to Starstrike" where we take a daily look at an upcoming card from the November 6th set: Starstrike Blast, and riff on it if it's terrible, drool if it's wonderful, or unlock hidden potential if it's weird. Speaking of weirdness, here's a little ditty you might not know:






This cartoonish thing is Wattcastle and, if you're playing watts, it's your new best friend. If you're playing against watts, welcome to your new nightmare. Let me try to explain the watt archetype a bit first, before going into why this card is absurdly awesome.

Watts are, what you might call, an annoyance deck. The monsters dont look all that intimidating, but let me tell you, from my experiences playing against a well built Watt deck, that they are obnoxiously good and incredibly difficult to beat. When you lose the game 16,000 LP to 0 (and I have), you know this archetype is going somewhere.

That's where Wattcastle comes in, a new field spell for the Watt type. The text looks a little like this:

If a monster attacks a "Watt" monster or "Oscillo Hero #2", it loses 1000 ATK after damage calculation.

Cards like this make me laugh a little. Due to the japanese phrase "Ereki" or "Eleki," which is the Japanese prefix which appears in all Watt monsters and Oscillo Hero #2, the latter can benefit in a deck consisting of the former. The pure randomness is somewhat amusing though.

Alright, down to the nitty-gritty. It's a field spell, so naturally you might want to avoid using it against an Ancient-Gear turbo deck, but, the benefit of having a field spell constantly in play allows for the use of something like one of my favorite monsters, Earthbound Immortal Googly-Eyes.

If a Watt monster is attacked while this card is on the field, the attacker loses 1000 attack after damage calculation. On one hand, your monster might die, on the other hand...did we mention that this effect appears to be permanent? Yes, that's right, Konami has effectively given Watts the Magic: the Gathering ability, wither. This effect knocks down the attack of cards like Maximus and makes them easier to deal with for Watt players.

All in all, great defensive card, and it's nice to see Konami providing support for Watt monsters, they're a cool little archetype that deserve to do well.

-DS

All links and images provided, as usual, by the Yu-Gi-Oh wikia

1 comment:

  1. Very good article! You did forget to mention the abuse this could cause in a Watt-solidarity deck! Welcome to my monsters are huge and yours are tiny world! Also, the one place you probably won't see this is in a Watt deck that runs Messenger of Peace. If I'm playing the delightfully small Watts, the largest of which is 1400, my monsters all get under Messenger and attack directly so I really couldn't care less how big your monsters are!

    Again great article as usual! I can't wait to see what else is in store in the up-coming days!

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